﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using RpgLibrary.CharacterClasses;
using RpgLibrary.ItemClasses;
using XRpgLibrary.TileEngine;
using XRpgLibrary.SpriteClasses;
namespace XRpgLibrary.WorldClasses
{
    public class World
    {
        #region Graphic Field and Property Region
        Rectangle screenRect;
        public Rectangle ScreenRectangle
        {
            get { return screenRect; }
        }
        #endregion
        #region Item Field and Property Region
        ItemManager itemManager = new ItemManager();
        #endregion
        #region Level Field and Property Region
        #endregion
        #region Constructor Region
        public World(Rectangle screenRectangle)
        {
            screenRect = screenRectangle;
        }
        #endregion
        #region Method Region
        public void Update(GameTime gameTime)
        {
        }
        public void Draw(GameTime gameTime, SpriteBatch spriteBatch)
        {
        }
        #endregion
    }
}